Saturday, August 6, 2011

Cerebration in First Person Shooters

A First Person Shooter (FPS) is not simply just a match about aiming and shooting. If you're new to FPSs, you'll get better at it when you are familiarized and accustomed to it. Then accept the fact that some people just have better reflexes, hand-eye coordination and control; But with most existing FPSs today, aiming and shooting is a relatively easy and monotonous task; FPSs are so much fun because it's a match of intelligence.


If a game is well made, sounds should dissipate; Footsteps, gun fire and other sounds players create should be giving off their position. Without sound, anticipating the location of your enemies would be a lot harder. Visuals are important too, but I don't mean it by aesthetics. What I mean is visual indications; A dead teammate lying on the ground, bullet holes on the wall or the mark a grenade made on the ground is directly affecting the player's behavior. It might be able to give off an opponent's position or how many opponents are around the corner. Here is an example on a play of psychology:



Your avatar's position is very crucial. Theoretically, whoever can see more of their opponent has a higher chance of killing them. You have the power in isolating opponents by positioning yourself such a way that only one opponent is within your line of sight (LOS) at a time, doing so increases your likelihood of surviving. Your position is very closely related to multiple variables, you have to constantly consider and weigh them: Where your opponents are or would be, both you and your opponent(s)' LOS, health, armor, ammunition, weapon and equipment. Not to mention where your teammates are could be used as an advantage too.

I am sure "camper" is not an unfamiliar term to an average FPS player. People often complain and insult "campers", what is wrong with positioning yourself in a spot where you think people would enter your field of view? Is it that intellectual demanding to counter act such strategy? Simply think ahead, calculate the probabilities and predict where your opponents would possibly be. You should have the advantage because you are hunting and your opponent is fishing.

A video is worth a billion words:



I think these highlights are enjoyable to watch:








In order to win a round in a first person shooter, it is extremely demanding. Other than being able to aim and shoot well, your brain needs to process numerous tasks every second; I hope this blog post has clearly proven that video games are capable of showing off one's intelligence, therefore professional gaming deserves more appreciation, recognition and praise.

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